Corporate M-learning 2017 Global Market Expected to Grow at CAGR 16.50% and Forecast to 2021

The analysts forecast the global corporate m-learning market to grow at a CAGR of 16.50% during the period 2016-2020.

PUNE, INDIA, August 31, 2017 / —

Global Corporate M-learning Market


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Globalization has intensified competition within and outside organizations. As a result, corporates are faced with the challenge of maintaining market leadership and customer base, as well as recruiting and retaining talent. Evolving job roles are demanding new skills, thereby increasing the reliance on external corporate training providers. Consequently, companies are blending in-house talent and technology resources with services offered by corporate training providers and placing greater emphasis on knowledge-sharing initiatives. In addition, developed economies are focusing on service-based industries that value intellectual capital; this encourages enterprises to focus on the above-mentioned factors while developing corporate training programs.

Covered in this report 
The report covers the present scenario and the growth prospects of the global corporate m-learning market for 2016-2020. To calculate the market size, the report considers the revenue generated through the sales of m-learning courses and related services for a fee or subscription.

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The market is divided into the following segments based on geography: 
• Europe 
• North America 

The Global Corporate M-Learning Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Adobe Systems 
• dominKnow 
• NetDimensions 
• Saba Software

Other prominent vendors 
• Allen Interactions 
• Aptara 
• Articulate 
• CERTPOINT Systems 
• City & Guilds 
• Desire2Learn 
• Intuition 
• Kallidus 
• Learning Pool 
• Meridian Knowledge Solutions

Market driver 
• Stronger focus on continuous education programs. 
• For a full, detailed list, view our report

Market challenge 
• Ineffective synchronization between mobile content and infrastructure. 
• For a full, detailed list, view our report

Market trend 
• Incorporation of online badges in corporate m-learning practices. 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2020 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors? 
• What are the strengths and weaknesses of the key vendors?

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Table of Contents -Major Key Points


PART 01: Executive summary 

PART 02: Scope of the report 

PART 03: Market research methodology 

PART 04: Introduction 
• Key market highlights 

PART 05: Market landscape 

PART 06: Market overview 
• Corporate m-learning: An overview 
• Market size and forecast 
• Five forces analysis 

PART 07: Market segmentation by product 
• Global corporate m-learning market by product 
• Global technical corporate m-learning market 
• Global non-technical corporate m-learning market 

PART 08: Geographical segmentation 
• Global corporate m-learning market by geography 
• Corporate m-learning market in North America 
• Corporate m-learning market in Europe 
• Corporate m-learning market in APAC 
• Corporate m-learning market in ROW 

PART 09: Market drivers 

PART 10: Impact of drivers 

PART 11: Market challenges 
• Ineffective MDM implementation 
• Threat of product obsolescence 
• Ineffective synchronization between mobile content and infrastructure 
• Quantifying m-learning outcomes 
• Issues pertaining to security and privacy 

PART 12: Impact of drivers and challenges 

PART 13: Market trends 
• Cloud-based m-learning 
• Incorporation of online badges in corporate m-learning practices 
• Surge in mobile analytics 
• Growing popularity of game-based learning 

PART 14: Vendor landscape 
• Competitive scenario 
• Competitive benchmarking 



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Norah Trent
Wise Guy Consultants Pvt. Ltd.
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Source: EIN Presswire